Edit, used an xbox compatible controller. Throttle, pitch and aileron didn't feel natural.Throttle seemed too sensitive (xbox controller is weird coming from a regular transmitter) and the negative acceleration was super weird, though I get why that's the case. The others felt slower, which would normally be adjusted with PID. So, not sure where to give other feedback. Gravity, while slightly less 'floaty' than say, Liftoff, still didn't feel quite real (felt like there was a terminal acceleration when falling that stopped where normal gravity just doesn't) . Obvs need menus and all the other normal UI stuff, but this is an alpha...
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is this map was in "intruder" game from "action"
?hey, can I use a DualShock PlayStation 4 controller to play this game?
I'm in US, doesn't work with Taranis QX7 and standard TAER layout. Is there a config file that I could use to change the settings?
Edit, used an xbox compatible controller. Throttle, pitch and aileron didn't feel natural.Throttle seemed too sensitive (xbox controller is weird coming from a regular transmitter) and the negative acceleration was super weird, though I get why that's the case. The others felt slower, which would normally be adjusted with PID. So, not sure where to give other feedback. Gravity, while slightly less 'floaty' than say, Liftoff, still didn't feel quite real (felt like there was a terminal acceleration when falling that stopped where normal gravity just doesn't) . Obvs need menus and all the other normal UI stuff, but this is an alpha...
Nice work, otherwise. Great idea!
thanks for your feedback